From 6ac97405df021d5d2bd9a529253bd5c5a418c1a9 Mon Sep 17 00:00:00 2001 From: ameerj Date: Tue, 28 Jul 2020 00:08:02 -0400 Subject: Vk Async pipeline compilation --- src/video_core/shader/async_shaders.cpp | 59 ++++++++++++++++++++++++++++++--- 1 file changed, 55 insertions(+), 4 deletions(-) (limited to 'src/video_core/shader/async_shaders.cpp') diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index b7f66d7ee..335a0d05b 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -113,15 +113,38 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device, VAddr cpu_addr) { WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM : AsyncShaders::Backend::OpenGL, - device, + &device, shader_type, uid, std::move(code), std::move(code_b), main_offset, compiler_settings, - registry, + ®istry, cpu_addr}; + + std::unique_lock lock(queue_mutex); + pending_queue.push_back(std::move(params)); + cv.notify_one(); +} + +void AsyncShaders::QueueVulkanShader( + Vulkan::VKPipelineCache* pp_cache, std::vector bindings, + Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params, u32 padding, + std::array shaders, + Vulkan::FixedPipelineState fixed_state) { + + WorkerParams params{ + .backend = AsyncShaders::Backend::Vulkan, + .pp_cache = pp_cache, + .bindings = bindings, + .program = program, + .renderpass_params = renderpass_params, + .padding = padding, + .shaders = shaders, + .fixed_state = fixed_state, + }; + std::unique_lock lock(queue_mutex); pending_queue.push_back(std::move(params)); cv.notify_one(); @@ -140,6 +163,7 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context if (!HasWorkQueued()) { continue; } + // Another thread beat us, just unlock and wait for the next load if (pending_queue.empty()) { continue; @@ -152,10 +176,11 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context if (work.backend == AsyncShaders::Backend::OpenGL || work.backend == AsyncShaders::Backend::GLASM) { - const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, work.registry); + VideoCommon::Shader::Registry registry = *work.registry; + const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry); const auto scope = context->Acquire(); auto program = - OpenGL::BuildShader(work.device, work.shader_type, work.uid, ir, work.registry); + OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry); Result result{}; result.backend = work.backend; result.cpu_address = work.cpu_address; @@ -174,6 +199,32 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context std::unique_lock complete_lock(completed_mutex); finished_work.push_back(std::move(result)); } + + } else if (work.backend == AsyncShaders::Backend::Vulkan) { + Vulkan::GraphicsPipelineCacheKey params_key{ + work.renderpass_params, + work.padding, + work.shaders, + work.fixed_state, + }; + { + std::unique_lock complete_lock(completed_mutex); + + // Duplicate creation of pipelines leads to instability and crashing, caused by a + // race condition but band-aid solution is locking the making of the pipeline + // results in only one pipeline created at a time. + Result result{ + .backend = work.backend, + .pipeline = std::make_unique( + work.pp_cache->GetDevice(), work.pp_cache->GetScheduler(), + work.pp_cache->GetDescriptorPool(), + work.pp_cache->GetUpdateDescriptorQueue(), + work.pp_cache->GetRenderpassCache(), params_key, work.bindings, + work.program), + }; + + finished_work.push_back(std::move(result)); + } } } } -- cgit v1.2.3