From 3753553b6a7b493a03f4e6f0e0f726c334502eb0 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 26 Dec 2020 01:19:46 -0300 Subject: renderer_vulkan: Move device abstraction to vulkan_common --- src/video_core/shader/async_shaders.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/async_shaders.h') diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h index f26bbe5ac..0dbb1a31f 100644 --- a/src/video_core/shader/async_shaders.h +++ b/src/video_core/shader/async_shaders.h @@ -24,9 +24,9 @@ #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" -#include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/renderer_vulkan/vk_scheduler.h" +#include "video_core/vulkan_common/vulkan_device.h" namespace Core::Frontend { class EmuWindow; -- cgit v1.2.3