From 7b81ba4d8a9805f808fcc60a0905ac74d293b2ee Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 24 Sep 2019 23:34:18 -0300 Subject: gl_shader_decompiler: Move entries to a separate function --- src/video_core/shader/const_buffer_locker.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader/const_buffer_locker.h') diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h index 13eeba320..54459977f 100644 --- a/src/video_core/shader/const_buffer_locker.h +++ b/src/video_core/shader/const_buffer_locker.h @@ -21,14 +21,14 @@ public: explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage); explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, - Tegra::Engines::ConstBufferEngineInterface* engine); + Tegra::Engines::ConstBufferEngineInterface& engine); // Checks if an engine is setup, it may be possible that during disk shader // cache run, the engines have not been created yet. bool IsEngineSet() const; // Use this to set/change the engine used for this shader. - void SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine); + void SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine); // Retrieves a key from the locker, if it's registered, it will give the // registered value, if not it will obtain it from maxwell3d and register it. -- cgit v1.2.3