From 15a0e1481d9a1efb3e3aa61cbaf2fa1ba0392d71 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 20 Dec 2018 19:09:21 -0300 Subject: shader_ir: Initial implementation --- src/video_core/shader/decode/bfe.cpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/video_core/shader/decode/bfe.cpp (limited to 'src/video_core/shader/decode/bfe.cpp') diff --git a/src/video_core/shader/decode/bfe.cpp b/src/video_core/shader/decode/bfe.cpp new file mode 100644 index 000000000..ffd904c54 --- /dev/null +++ b/src/video_core/shader/decode/bfe.cpp @@ -0,0 +1,24 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeBfe(BasicBlock& bb, u32 pc) { + const Instruction instr = {program_code[pc]}; + const auto opcode = OpCode::Decode(instr); + + UNIMPLEMENTED(); + + return pc; +} + +} // namespace VideoCommon::Shader \ No newline at end of file -- cgit v1.2.3