From 2d6c064e66bac4cb871aa26a12066441a8852008 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 27 Dec 2018 16:50:36 -0300 Subject: shader_decode: Improve zero flag implementation --- src/video_core/shader/decode/float_set.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'src/video_core/shader/decode/float_set.cpp') diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp index b69d94c2e..8e266cc4e 100644 --- a/src/video_core/shader/decode/float_set.cpp +++ b/src/video_core/shader/decode/float_set.cpp @@ -45,13 +45,12 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) { const Node value = Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); - SetRegister(bb, instr.gpr0, value); - - if (instr.generates_cc) { - const Node is_zero = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f)); - SetInternalFlag(bb, InternalFlag::Zero, is_zero); - LOG_WARNING(HW_GPU, "FSET condition code is incomplete"); + if (instr.fset.bf) { + SetInternalFlagsFromFloat(bb, value, instr.generates_cc); + } else { + SetInternalFlagsFromInteger(bb, value, instr.generates_cc); } + SetRegister(bb, instr.gpr0, value); return pc; } -- cgit v1.2.3