From 878672f371e71d7d7a5b44aec0dc4918a682732d Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 Dec 2018 01:27:47 -0300 Subject: shader_decode: Implement TEXS (F32) --- src/video_core/shader/decode/memory.cpp | 199 ++++++++++++++++++++++++++++++++ 1 file changed, 199 insertions(+) (limited to 'src/video_core/shader/decode/memory.cpp') diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index aea1a0675..1f458b6d7 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include + #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" @@ -13,6 +15,24 @@ using Tegra::Shader::Attribute; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::Register; +using Tegra::Shader::TextureMiscMode; +using Tegra::Shader::TextureProcessMode; +using Tegra::Shader::TextureType; + +static std::size_t GetCoordCount(TextureType texture_type) { + switch (texture_type) { + case TextureType::Texture1D: + return 1; + case TextureType::Texture2D: + return 2; + case TextureType::Texture3D: + case TextureType::TextureCube: + return 3; + default: + UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast(texture_type)); + return 0; + } +} u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; @@ -82,6 +102,27 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { break; } + case OpCode::Id::TEXS: { + Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; + const bool is_array{instr.texs.IsArrayTexture()}; + const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); + const auto process_mode = instr.texs.GetTextureProcessMode(); + + if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); + } + + const Node texture = + GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); + + if (instr.texs.fp32_flag) { + WriteTexsInstructionFloat(bb, instr, texture); + } else { + UNIMPLEMENTED(); + // WriteTexsInstructionHalfFloat(bb, instr, texture); + } + break; + } default: UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); } @@ -89,4 +130,162 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { return pc; } +const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, + bool is_array, bool is_shadow) { + const auto offset = static_cast(sampler.index.Value()); + + // If this sampler has already been used, return the existing mapping. + const auto itr = + std::find_if(used_samplers.begin(), used_samplers.end(), + [&](const Sampler& entry) { return entry.GetOffset() == offset; }); + if (itr != used_samplers.end()) { + ASSERT(itr->GetType() == type && itr->IsArray() == is_array && + itr->IsShadow() == is_shadow); + return *itr; + } + + // Otherwise create a new mapping for this sampler + const std::size_t next_index = used_samplers.size(); + const Sampler entry{offset, next_index, type, is_array, is_shadow}; + return *used_samplers.emplace(entry).first; +} + +void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, + Node texture) { + // TEXS has two destination registers and a swizzle. The first two elements in the swizzle + // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 + + MetaComponents meta; + std::array dest; + + std::size_t written_components = 0; + for (u32 component = 0; component < 4; ++component) { + if (!instr.texs.IsComponentEnabled(component)) { + continue; + } + meta.components_map[written_components] = static_cast(component); + + if (written_components < 2) { + // Write the first two swizzle components to gpr0 and gpr0+1 + dest[written_components] = GetRegister(instr.gpr0.Value() + written_components % 2); + } else { + ASSERT(instr.texs.HasTwoDestinations()); + // Write the rest of the swizzle components to gpr28 and gpr28+1 + dest[written_components] = GetRegister(instr.gpr28.Value() + written_components % 2); + } + + ++written_components; + } + + std::generate(dest.begin() + written_components, dest.end(), [&]() { return GetRegister(RZ); }); + + bb.push_back(Operation(OperationCode::AssignComposite, meta, texture, dest[0], dest[1], dest[2], + dest[3])); +} + +Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, + TextureProcessMode process_mode, bool depth_compare, bool is_array, + std::size_t bias_offset, std::vector&& coords) { + UNIMPLEMENTED_IF_MSG( + (texture_type == TextureType::Texture3D && (is_array || depth_compare)) || + (texture_type == TextureType::TextureCube && is_array && depth_compare), + "This method is not supported."); + + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); + + const bool lod_needed = process_mode == TextureProcessMode::LZ || + process_mode == TextureProcessMode::LL || + process_mode == TextureProcessMode::LLA; + + const bool gl_lod_supported = + !((texture_type == TextureType::Texture2D && is_array && depth_compare) || + (texture_type == TextureType::TextureCube && !is_array && depth_compare)); + + const OperationCode read_method = + lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture; + + const MetaTexture meta{sampler, static_cast(coords.size())}; + + std::vector params = std::move(coords); + + if (process_mode != TextureProcessMode::None) { + if (process_mode == TextureProcessMode::LZ) { + if (gl_lod_supported) { + params.push_back(Immediate(0)); + } else { + // Lod 0 is emulated by a big negative bias in scenarios that are not supported by + // GLSL + params.push_back(Immediate(-1000)); + } + } else { + // If present, lod or bias are always stored in the register indexed by the gpr20 field + // with an offset depending on the usage of the other registers + params.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); + } + } + + return Operation(read_method, meta, std::move(params)); +} + +Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, + TextureProcessMode process_mode, bool depth_compare, bool is_array) { + + const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None && + process_mode != Tegra::Shader::TextureProcessMode::LZ); + + const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( + texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used + const u64 coord_register = array_register + (is_array ? 1 : 0); + const u64 last_coord_register = + (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) + ? static_cast(instr.gpr20.Value()) + : coord_register + 1; + + std::vector coords; + for (std::size_t i = 0; i < coord_count; ++i) { + const bool last = (i == (coord_count - 1)) && (coord_count > 1); + coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); + } + + if (depth_compare) { + // Depth is always stored in the register signaled by gpr20 + // or in the next register if lod or bias are used + const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); + coords.push_back(GetRegister(depth_register)); + } + if (is_array) { + coords.push_back( + Operation(OperationCode::ICastFloat, NO_PRECISE, GetRegister(array_register))); + } + // Fill ignored coordinates + while (coords.size() < total_coord_count) { + coords.push_back(Immediate(0)); + } + + return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, + (coord_count > 2 ? 1 : 0), std::move(coords)); +} + +std::tuple ShaderIR::ValidateAndGetCoordinateElement( + TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, + std::size_t max_coords, std::size_t max_inputs) { + + const std::size_t coord_count = GetCoordCount(texture_type); + + std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); + const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); + if (total_coord_count > max_coords || total_reg_count > max_inputs) { + UNIMPLEMENTED_MSG("Unsupported Texture operation"); + total_coord_count = std::min(total_coord_count, max_coords); + } + // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later. + total_coord_count += + (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0; + + return {coord_count, total_coord_count}; +} + } // namespace VideoCommon::Shader \ No newline at end of file -- cgit v1.2.3