From 32e6727daecab60d368d14619c1e04d0d7e60008 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 15 May 2020 02:52:35 -0300 Subject: shader/other: Implement MEMBAR.CTS This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it. --- src/video_core/shader/decode/other.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader/decode/other.cpp') diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index 694b325e1..d00e10913 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -299,9 +299,19 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::MEMBAR: { - UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL); UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default); - bb.push_back(Operation(OperationCode::MemoryBarrierGL)); + const OperationCode type = [instr] { + switch (instr.membar.type) { + case Tegra::Shader::MembarType::CTA: + return OperationCode::MemoryBarrierGroup; + case Tegra::Shader::MembarType::GL: + return OperationCode::MemoryBarrierGlobal; + default: + UNIMPLEMENTED_MSG("MEMBAR type={}", static_cast(instr.membar.type.Value())); + return OperationCode::MemoryBarrierGlobal; + } + }(); + bb.push_back(Operation(type)); break; } case OpCode::Id::DEPBAR: { -- cgit v1.2.3