From 5d0986a53be495f2a2158968db1bc0974f0dd0d3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 15 May 2020 02:24:42 -0300 Subject: shader/other: Implement BAR.SYNC 0x0 Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here. --- src/video_core/shader/decode/other.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core/shader/decode/other.cpp') diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index d4f95b18c..82ec7bb6f 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -272,6 +272,11 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8)); break; } + case OpCode::Id::BAR: { + UNIMPLEMENTED_IF_MSG(instr.value != 0xF0A81B8000070000ULL, "BAR is not BAR.SYNC 0x0"); + bb.push_back(Operation(OperationCode::Barrier)); + break; + } case OpCode::Id::MEMBAR: { UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL); UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default); -- cgit v1.2.3