From 87b4c1ac5e89f4250c83d515250dce46b545ad08 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 22 May 2019 17:17:19 -0400 Subject: shader/decode/*: Eliminate indirect inclusions Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors. --- src/video_core/shader/decode/other.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/shader/decode/other.cpp') diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index fa17c45b5..ca7af72e1 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -4,6 +4,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" -- cgit v1.2.3