From 4841440382c72047d68bb2c0ce7a7defadab7d3d Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 26 Mar 2019 19:46:11 -0400 Subject: Implement TXQ_B --- src/video_core/shader/decode/texture.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader/decode/texture.cpp') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index ddb7755b8..3eac75bef 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -151,6 +151,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { WriteTexsInstructionFloat(bb, instr, values); break; } + case OpCode::Id::TXQ_B: + is_bindless = true; case OpCode::Id::TXQ: { if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); @@ -160,7 +162,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. const auto& sampler = - GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); + !is_bindless + ? GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false) + : GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false, + false); u32 indexer = 0; switch (instr.txq.query_type) { @@ -171,7 +176,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; const Node value = - Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); + Operation(OperationCode::TextureQueryDimensions, meta, + GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0))); SetTemporal(bb, indexer++, value); } for (u32 i = 0; i < indexer; ++i) { -- cgit v1.2.3