From bf4dfb3ad4c6419216e8154c970f5577bc1bc475 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 4 Jun 2019 22:44:06 -0300 Subject: shader: Use shared_ptr to store nodes and move initialization to file Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. --- src/video_core/shader/decode/xmad.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/shader/decode/xmad.cpp') diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp index 04a776398..93dee77d1 100644 --- a/src/video_core/shader/decode/xmad.cpp +++ b/src/video_core/shader/decode/xmad.cpp @@ -5,6 +5,7 @@ #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { -- cgit v1.2.3