From 9e15193ef8f2d178b52c460921aae5e21ccdeb28 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 4 May 2019 02:10:37 -0400 Subject: shader/decode/texture: Remove unused variable This isn't used anywhere, so we can get rid of it. --- src/video_core/shader/decode/texture.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/video_core/shader/decode') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 819cc6131..8b574d4e5 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de bool is_array, bool is_aoffi) { const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); // If enabled arrays index is always stored in the gpr8 field const u64 array_register = instr.gpr8.Value(); -- cgit v1.2.3