From 1dda77d392a31f3a0e7228518eab6d1166020876 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 22 Feb 2020 19:40:26 -0300 Subject: shader: Simplify indexed sampler usages --- src/video_core/shader/node.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/node.h') diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index a0a7b9111..a1828546e 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -299,7 +299,7 @@ private: u32 index{}; ///< Emulated index given for the this sampler. u32 offset{}; ///< Offset in the const buffer from where the sampler is being read. u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers). - u32 size{}; ///< Size of the sampler if indexed. + u32 size{1}; ///< Size of the sampler. Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. -- cgit v1.2.3