From ce04ab38bbcd3b33ef9860b7631c7de8f9f2ebc2 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 19 May 2019 04:01:59 -0400 Subject: shader/shader_ir: Place implementations of constructor and destructor in cpp file Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used. --- src/video_core/shader/shader_ir.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/video_core/shader/shader_ir.h') diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 65f1e1de9..3fab404f4 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -567,11 +567,8 @@ private: class ShaderIR final { public: - explicit ShaderIR(const ProgramCode& program_code, u32 main_offset) - : program_code{program_code}, main_offset{main_offset} { - - Decode(); - } + explicit ShaderIR(const ProgramCode& program_code, u32 main_offset); + ~ShaderIR(); const std::map& GetBasicBlocks() const { return basic_blocks; -- cgit v1.2.3