From ddd82ef42b7bb7bea4c80edeb96bca8512580df3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 24 Apr 2020 01:44:14 -0300 Subject: shader/memory_util: Deduplicate code Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader. --- src/video_core/shader/shader_ir.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/video_core/shader/shader_ir.h') diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index c6e7bdf50..69de5e68b 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -18,6 +18,7 @@ #include "video_core/engines/shader_header.h" #include "video_core/shader/ast.h" #include "video_core/shader/compiler_settings.h" +#include "video_core/shader/memory_util.h" #include "video_core/shader/node.h" #include "video_core/shader/registry.h" @@ -25,8 +26,6 @@ namespace VideoCommon::Shader { struct ShaderBlock; -using ProgramCode = std::vector; - constexpr u32 MAX_PROGRAM_LENGTH = 0x1000; class ConstBuffer { -- cgit v1.2.3