From dc8479928c5aee4c6ad6fe4f59006fb604cee701 Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Sun, 18 Sep 2016 09:38:01 +0900 Subject: Sources: Run clang-format on everything. --- src/video_core/shader/shader_jit_x64.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core/shader/shader_jit_x64.h') diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h index 5468459d4..2f37ef8bf 100644 --- a/src/video_core/shader/shader_jit_x64.h +++ b/src/video_core/shader/shader_jit_x64.h @@ -70,11 +70,11 @@ public: void Compile_MAD(Instruction instr); private: - void Compile_Block(unsigned end); void Compile_NextInstr(); - void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Gen::X64Reg dest); + void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, + Gen::X64Reg dest); void Compile_DestEnable(Instruction instr, Gen::X64Reg dest); /** @@ -111,8 +111,8 @@ private: /// Offsets in code where a return needs to be inserted std::vector return_offsets; - unsigned program_counter = 0; ///< Offset of the next instruction to decode - bool looping = false; ///< True if compiling a loop, used to check for nested loops + unsigned program_counter = 0; ///< Offset of the next instruction to decode + bool looping = false; ///< True if compiling a loop, used to check for nested loops /// Branches that need to be fixed up once the entire shader program is compiled std::vector> fixup_branches; -- cgit v1.2.3