From bd8b9bbcee93549f323352f227ff44d0e79e0ad4 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 Feb 2020 16:13:47 -0300 Subject: gl_shader_cache: Rework shader cache and remove post-specializations Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. --- src/video_core/shader/track.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/video_core/shader/track.cpp') diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp index 15e22b9fa..b1a0aa00c 100644 --- a/src/video_core/shader/track.cpp +++ b/src/video_core/shader/track.cpp @@ -94,13 +94,10 @@ std::tuple ShaderIR::TrackBindlessSampler(Node tracked, cons } auto [gpr, base_offset] = *pair; const auto offset_inm = std::get_if(&*base_offset); - auto gpu_driver = locker.AccessGuestDriverProfile(); - if (gpu_driver == nullptr) { - return {}; - } + const auto& gpu_driver = locker.AccessGuestDriverProfile(); const u32 bindless_cv = NewCustomVariable(); - const Node op = Operation(OperationCode::UDiv, NO_PRECISE, gpr, - Immediate(gpu_driver->GetTextureHandlerSize())); + const Node op = + Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize())); const Node cv_node = GetCustomVariable(bindless_cv); Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op)); -- cgit v1.2.3