From bfda5ff3f6695034486184275a1d6eb05810f62c Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 16 Feb 2020 01:48:33 -0300 Subject: texture_cache: Avoid matches in 3D textures Code before this commit was trying to match 3D textures with another target. Fix that. --- src/video_core/texture_cache/texture_cache.h | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) (limited to 'src/video_core/texture_cache') diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index f4c015635..0d105d386 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -721,7 +721,6 @@ private: std::pair GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr, const SurfaceParams& params, bool preserve_contents, bool is_render) { - // Step 1 // Check Level 1 Cache for a fast structural match. If candidate surface // matches at certain level we are pretty much done. @@ -733,14 +732,18 @@ private: return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result); } + const auto struct_result = current_surface->MatchesStructure(params); - if (struct_result != MatchStructureResult::None && - (params.target != SurfaceTarget::Texture3D || - current_surface->MatchTarget(params.target))) { - if (struct_result == MatchStructureResult::FullMatch) { - return ManageStructuralMatch(current_surface, params, is_render); - } else { - return RebuildSurface(current_surface, params, is_render); + if (struct_result != MatchStructureResult::None) { + const auto& old_params = current_surface->GetSurfaceParams(); + const bool not_3d = params.target != SurfaceTarget::Texture3D && + old_params.target != SurfaceTarget::Texture3D; + if (not_3d || current_surface->MatchTarget(params.target)) { + if (struct_result == MatchStructureResult::FullMatch) { + return ManageStructuralMatch(current_surface, params, is_render); + } else { + return RebuildSurface(current_surface, params, is_render); + } } } } -- cgit v1.2.3