From 0f929762b3ba722bab1290a9fe23fc8ad6e909f4 Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 2 Jul 2018 12:42:04 -0500 Subject: GPU: Implemented the Z24S8 depth format and load the depth framebuffer. --- src/video_core/textures/decoders.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/video_core/textures/decoders.h') diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index 2562c4b06..2b088c077 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -17,6 +17,12 @@ namespace Texture { std::vector UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, u32 block_height = TICEntry::DefaultBlockHeight); +/** + * Unswizzles a swizzled depth texture without changing its format. + */ +std::vector UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height, + u32 block_height = TICEntry::DefaultBlockHeight); + /// Copies texture data from a buffer and performs swizzling/unswizzling as necessary. void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height); -- cgit v1.2.3