From d93742142243dea1355012b9f0ce7f5ac8a2dc02 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 24 Dec 2020 21:24:34 -0300 Subject: vulkan_common: Move dynamic library load to a separate file Allows us to initialize a Vulkan dynamic library from different backends without duplicating code. --- src/video_core/vulkan_common/vulkan_library.cpp | 36 +++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 src/video_core/vulkan_common/vulkan_library.cpp (limited to 'src/video_core/vulkan_common/vulkan_library.cpp') diff --git a/src/video_core/vulkan_common/vulkan_library.cpp b/src/video_core/vulkan_common/vulkan_library.cpp new file mode 100644 index 000000000..27c958221 --- /dev/null +++ b/src/video_core/vulkan_common/vulkan_library.cpp @@ -0,0 +1,36 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "common/dynamic_library.h" +#include "common/file_util.h" +#include "video_core/vulkan_common/vulkan_library.h" + +namespace Vulkan { + +Common::DynamicLibrary OpenLibrary() { + Common::DynamicLibrary library; +#ifdef __APPLE__ + // Check if a path to a specific Vulkan library has been specified. + char* const libvulkan_env = std::getenv("LIBVULKAN_PATH"); + if (!libvulkan_env || !library.Open(libvulkan_env)) { + // Use the libvulkan.dylib from the application bundle. + const std::string filename = + Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib"; + library.Open(filename.c_str()); + } +#else + std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1); + if (!library.Open(filename.c_str())) { + // Android devices may not have libvulkan.so.1, only libvulkan.so. + filename = Common::DynamicLibrary::GetVersionedFilename("vulkan"); + void(library.Open(filename.c_str())); + } +#endif + return library; +} + +} // namespace Vulkan -- cgit v1.2.3