From 1148a4eac715869077ace56a9a311a167643aca3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 30 May 2021 20:44:28 -0300 Subject: vulkan: Conditionally use shaderInt16 Add support for Polaris AMD devices. --- src/video_core/vulkan_common/vulkan_device.cpp | 3 ++- src/video_core/vulkan_common/vulkan_device.h | 6 ++++++ 2 files changed, 8 insertions(+), 1 deletion(-) (limited to 'src/video_core/vulkan_common') diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 0a42efb6a..2b715baba 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -253,7 +253,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR .shaderCullDistance = true, .shaderFloat64 = is_shader_float64_supported, .shaderInt64 = is_shader_int64_supported, - .shaderInt16 = true, + .shaderInt16 = is_shader_int16_supported, .shaderResourceResidency = false, .shaderResourceMinLod = false, .sparseBinding = false, @@ -912,6 +912,7 @@ void Device::SetupFeatures() { is_formatless_image_load_supported = features.shaderStorageImageReadWithoutFormat; is_shader_float64_supported = features.shaderFloat64; is_shader_int64_supported = features.shaderInt64; + is_shader_int16_supported = features.shaderInt16; is_shader_storage_image_multisample = features.shaderStorageImageMultisample; is_blit_depth_stencil_supported = TestDepthStencilBlits(); is_optimal_astc_supported = IsOptimalAstcSupported(features); diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index 1ab63ecd7..9bc1fb947 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -159,6 +159,11 @@ public: return is_formatless_image_load_supported; } + /// Returns true if shader int16 is supported. + bool IsShaderInt16Supported() const { + return is_shader_int16_supported; + } + // Returns true if depth bounds is supported. bool IsDepthBoundsSupported() const { return is_depth_bounds_supported; @@ -322,6 +327,7 @@ private: bool is_depth_bounds_supported{}; ///< Support for depth bounds. bool is_shader_float64_supported{}; ///< Support for float64. bool is_shader_int64_supported{}; ///< Support for int64. + bool is_shader_int16_supported{}; ///< Support for int16. bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images. bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil. bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle. -- cgit v1.2.3