From 88d604383e63aab9a33300523c7d95a050f8bb2c Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 9 Mar 2016 01:28:26 -0500 Subject: Common: Get rid of alignment macros The gl rasterizer already uses alignas, so we may as well move everything over. --- src/video_core/shader/shader.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 1be4e3734..7af8f1fa1 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -82,7 +82,7 @@ struct ShaderSetup { struct { // The float uniforms are accessed by the shader JIT using SSE instructions, and are // therefore required to be 16-byte aligned. - Math::Vec4 MEMORY_ALIGNED16(f[96]); + alignas(16) Math::Vec4 f[96]; std::array b; std::array, 4> i; @@ -276,9 +276,9 @@ struct UnitState { struct Registers { // The registers are accessed by the shader JIT using SSE instructions, and are therefore // required to be 16-byte aligned. - Math::Vec4 MEMORY_ALIGNED16(input[16]); - Math::Vec4 MEMORY_ALIGNED16(output[16]); - Math::Vec4 MEMORY_ALIGNED16(temporary[16]); + alignas(16) Math::Vec4 input[16]; + alignas(16) Math::Vec4 output[16]; + alignas(16) Math::Vec4 temporary[16]; } registers; static_assert(std::is_pod::value, "Structure is not POD"); -- cgit v1.2.3