From 3b9d181b8e0f1c3c2452497bdf65bbb65ab7c213 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 26 Dec 2014 21:40:17 -0500 Subject: GPU: Implement frameskip and remove forced framebuffer swap hack. --- src/video_core/command_processor.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core') diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 2083357fe..9602779f4 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -9,6 +9,7 @@ #include "primitive_assembly.h" #include "vertex_shader.h" #include "core/hle/service/gsp_gpu.h" +#include "core/hw/gpu.h" #include "debug_utils/debug_utils.h" @@ -31,6 +32,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { if (id >= registers.NumIds()) return; + // If we're skipping this frame, only allow trigger IRQ + if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq)) + return; + // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value u32 old_value = registers[id]; registers[id] = (old_value & ~mask) | (value & mask); -- cgit v1.2.3