From 6c6d99ca51cca8d11e0641ee254377d45c5ff9f3 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Thu, 12 May 2016 10:06:35 +0200 Subject: Move default_attributes into Pica state --- src/video_core/command_processor.cpp | 2 +- src/video_core/pica_state.h | 2 ++ src/video_core/shader/shader.h | 2 -- src/video_core/vertex_loader.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index e7dc5ddac..ad0da796e 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -128,7 +128,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // TODO: Verify that this actually modifies the register! if (setup.index < 15) { - g_state.vs.default_attributes[setup.index] = attribute; + g_state.vs_default_attributes[setup.index] = attribute; setup.index++; } else { // Put each attribute into an immediate input buffer. diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h index 1059c6ae4..495174c25 100644 --- a/src/video_core/pica_state.h +++ b/src/video_core/pica_state.h @@ -25,6 +25,8 @@ struct State { Shader::ShaderSetup vs; Shader::ShaderSetup gs; + std::array, 16> vs_default_attributes; + struct { union LutEntry { // Used for raw access diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 7f417675a..828c0a0e9 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -340,8 +340,6 @@ struct ShaderSetup { std::array, 4> i; } uniforms; - Math::Vec4 default_attributes[16]; - std::array program_code; std::array swizzle_data; diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp index 21ae52949..83896814f 100644 --- a/src/video_core/vertex_loader.cpp +++ b/src/video_core/vertex_loader.cpp @@ -124,7 +124,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); } else if (vertex_attribute_is_default[i]) { // Load the default attribute if we're configured to do so - input.attr[i] = g_state.vs.default_attributes[i]; + input.attr[i] = g_state.vs_default_attributes[i]; LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i, vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), -- cgit v1.2.3