From 9e1b0af25907f7a8b960aa5c1e7d931691f40196 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 27 Aug 2020 15:16:47 -0400 Subject: input_common: Eliminate most global state Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change. --- src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp | 5 ++--- src/yuzu_tester/emu_window/emu_window_sdl2_hide.h | 6 ++++++ 2 files changed, 8 insertions(+), 3 deletions(-) (limited to 'src/yuzu_tester') diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp index 8584f6671..78f75fb38 100644 --- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp +++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp @@ -13,7 +13,6 @@ #include -#include "common/assert.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "core/settings.h" @@ -53,7 +52,7 @@ EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() { exit(1); } - InputCommon::Init(); + input_subsystem->Initialize(); SDL_SetMainReady(); @@ -105,7 +104,7 @@ EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() { } EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() { - InputCommon::Shutdown(); + input_subsystem->Shutdown(); SDL_GL_DeleteContext(gl_context); SDL_Quit(); } diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h index c13a82df2..a553b4b95 100644 --- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h +++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h @@ -8,6 +8,10 @@ struct SDL_Window; +namespace InputCommon { +class InputSubsystem; +} + class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow { public: explicit EmuWindow_SDL2_Hide(); @@ -25,6 +29,8 @@ private: /// Whether the GPU and driver supports the OpenGL extension required bool SupportsRequiredGLExtensions(); + std::unique_ptr input_subsystem; + /// Internal SDL2 render window SDL_Window* render_window; -- cgit v1.2.3