From 528b19a84287167d7699465e495b196d216b99db Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 5 Apr 2020 09:48:53 -0400 Subject: General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. --- src/common/thread.cpp | 46 +++++++++++++++++++++++++ src/common/thread.h | 9 +++++ src/core/core_timing.cpp | 1 + src/core/cpu_manager.cpp | 1 + src/video_core/gpu_thread.cpp | 1 + src/video_core/renderer_vulkan/vk_scheduler.cpp | 2 ++ 6 files changed, 60 insertions(+) (limited to 'src') diff --git a/src/common/thread.cpp b/src/common/thread.cpp index c9684aed9..33c8437f5 100644 --- a/src/common/thread.cpp +++ b/src/common/thread.cpp @@ -25,6 +25,52 @@ namespace Common { +#ifdef _WIN32 + +void SetCurrentThreadPriority(ThreadPriority new_priority) { + auto handle = GetCurrentThread(); + int windows_priority = 0; + switch (new_priority) { + case ThreadPriority::Low: + windows_priority = THREAD_PRIORITY_BELOW_NORMAL; + break; + case ThreadPriority::Normal: + windows_priority = THREAD_PRIORITY_NORMAL; + break; + case ThreadPriority::High: + windows_priority = THREAD_PRIORITY_ABOVE_NORMAL; + break; + case ThreadPriority::VeryHigh: + windows_priority = THREAD_PRIORITY_HIGHEST; + break; + default: + windows_priority = THREAD_PRIORITY_NORMAL; + break; + } + SetThreadPriority(handle, windows_priority); +} + +#else + +void SetCurrentThreadPriority(ThreadPriority new_priority) { + pthread_t this_thread = pthread_self(); + + s32 max_prio = sched_get_priority_max(SCHED_OTHER); + s32 min_prio = sched_get_priority_min(SCHED_OTHER); + u32 level = static_cast(new_priority) + 1; + + struct sched_param params; + if (max_prio > min_prio) { + params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4; + } else { + params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4; + } + + pthread_setschedparam(this_thread, SCHED_OTHER, ¶ms); +} + +#endif + #ifdef _MSC_VER // Sets the debugger-visible name of the current thread. diff --git a/src/common/thread.h b/src/common/thread.h index 127cc7e23..52b359413 100644 --- a/src/common/thread.h +++ b/src/common/thread.h @@ -86,6 +86,15 @@ private: std::size_t generation = 0; // Incremented once each time the barrier is used }; +enum class ThreadPriority : u32 { + Low = 0, + Normal = 1, + High = 2, + VeryHigh = 3, +}; + +void SetCurrentThreadPriority(ThreadPriority new_priority); + void SetCurrentThreadName(const char* name); } // namespace Common diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index b02119494..032b29e33 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -48,6 +48,7 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) { std::string name = "yuzu:HostTiming"; MicroProfileOnThreadCreate(name.c_str()); Common::SetCurrentThreadName(name.c_str()); + Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh); instance.on_thread_init(); instance.ThreadLoop(); } diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 63c578852..32afcf3ae 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -337,6 +337,7 @@ void CpuManager::RunThread(std::size_t core) { } MicroProfileOnThreadCreate(name.c_str()); Common::SetCurrentThreadName(name.c_str()); + Common::SetCurrentThreadPriority(Common::ThreadPriority::High); auto& data = core_data[core]; data.enter_barrier = std::make_unique(); data.exit_barrier = std::make_unique(); diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 323185bfc..738c6f0c1 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -22,6 +22,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, std::string name = "yuzu:GPU"; MicroProfileOnThreadCreate(name.c_str()); Common::SetCurrentThreadName(name.c_str()); + Common::SetCurrentThreadPriority(Common::ThreadPriority::High); system.RegisterHostThread(); // Wait for first GPU command before acquiring the window context diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp index 82ec9180e..56524e6f3 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.cpp +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -9,6 +9,7 @@ #include #include "common/microprofile.h" +#include "common/thread.h" #include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_query_cache.h" #include "video_core/renderer_vulkan/vk_resource_manager.h" @@ -133,6 +134,7 @@ void VKScheduler::BindGraphicsPipeline(VkPipeline pipeline) { } void VKScheduler::WorkerThread() { + Common::SetCurrentThreadPriority(Common::ThreadPriority::High); std::unique_lock lock{mutex}; do { cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; }); -- cgit v1.2.3