From 7e59e907ef6b872a012ee59e621d756fa16b575d Mon Sep 17 00:00:00 2001 From: Markus Wick Date: Tue, 6 Nov 2018 11:07:50 +0100 Subject: gl_resource_manager: Profile creation and deletion. --- .../renderer_opengl/gl_resource_manager.cpp | 42 ++++++++++++++++++++++ 1 file changed, 42 insertions(+) (limited to 'src') diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp index c10863337..161318c5f 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.cpp +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -5,21 +5,31 @@ #include #include #include "common/common_types.h" +#include "common/microprofile.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_state.h" +MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", + MP_RGB(128, 128, 192)); +MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", + MP_RGB(128, 128, 192)); + namespace OpenGL { void OGLTexture::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenTextures(1, &handle); } void OGLTexture::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteTextures(1, &handle); OpenGLState::GetCurState().UnbindTexture(handle).Apply(); handle = 0; @@ -28,12 +38,16 @@ void OGLTexture::Release() { void OGLSampler::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenSamplers(1, &handle); } void OGLSampler::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteSamplers(1, &handle); OpenGLState::GetCurState().ResetSampler(handle).Apply(); handle = 0; @@ -44,12 +58,16 @@ void OGLShader::Create(const char* source, GLenum type) { return; if (source == nullptr) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); handle = GLShader::LoadShader(source, type); } void OGLShader::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteShader(handle); handle = 0; } @@ -63,12 +81,16 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade geo.Create(geo_shader, GL_GEOMETRY_SHADER); if (frag_shader) frag.Create(frag_shader, GL_FRAGMENT_SHADER); + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); Create(separable_program, vert.handle, geo.handle, frag.handle); } void OGLProgram::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgram(handle); OpenGLState::GetCurState().ResetProgram(handle).Apply(); handle = 0; @@ -77,12 +99,16 @@ void OGLProgram::Release() { void OGLPipeline::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenProgramPipelines(1, &handle); } void OGLPipeline::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgramPipelines(1, &handle); OpenGLState::GetCurState().ResetPipeline(handle).Apply(); handle = 0; @@ -91,12 +117,16 @@ void OGLPipeline::Release() { void OGLBuffer::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenBuffers(1, &handle); } void OGLBuffer::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteBuffers(1, &handle); OpenGLState::GetCurState().ResetBuffer(handle).Apply(); handle = 0; @@ -105,12 +135,16 @@ void OGLBuffer::Release() { void OGLSync::Create() { if (handle != 0) return; + + // Don't profile here, this one is expected to happen ingame. handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } void OGLSync::Release() { if (handle == 0) return; + + // Don't profile here, this one is expected to happen ingame. glDeleteSync(handle); handle = 0; } @@ -118,12 +152,16 @@ void OGLSync::Release() { void OGLVertexArray::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenVertexArrays(1, &handle); } void OGLVertexArray::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteVertexArrays(1, &handle); OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); handle = 0; @@ -132,12 +170,16 @@ void OGLVertexArray::Release() { void OGLFramebuffer::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenFramebuffers(1, &handle); } void OGLFramebuffer::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteFramebuffers(1, &handle); OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); handle = 0; -- cgit v1.2.3