// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "audio_core/codec.h" namespace AudioCore::Codec { std::vector DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff, ADPCMState& state) { // GC-ADPCM with scale factor and variable coefficients. // Frames are 8 bytes long containing 14 samples each. // Samples are 4 bits (one nibble) long. constexpr std::size_t FRAME_LEN = 8; constexpr std::size_t SAMPLES_PER_FRAME = 14; static constexpr std::array SIGNED_NIBBLES{ 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1, }; const std::size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME; const std::size_t ret_size = sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two. std::vector ret(ret_size); int yn1 = state.yn1, yn2 = state.yn2; const std::size_t NUM_FRAMES = (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up. for (std::size_t framei = 0; framei < NUM_FRAMES; framei++) { const int frame_header = data[framei * FRAME_LEN]; const int scale = 1 << (frame_header & 0xF); const int idx = (frame_header >> 4) & 0x7; // Coefficients are fixed point with 11 bits fractional part. const int coef1 = coeff[idx * 2 + 0]; const int coef2 = coeff[idx * 2 + 1]; // Decodes an audio sample. One nibble produces one sample. const auto decode_sample = [&](const int nibble) -> s16 { const int xn = nibble * scale; // We first transform everything into 11 bit fixed point, perform the second order // digital filter, then transform back. // 0x400 == 0.5 in 11 bit fixed point. // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2] int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11; // Clamp to output range. val = std::clamp(val, -32768, 32767); // Advance output feedback. yn2 = yn1; yn1 = val; return static_cast(val); }; std::size_t outputi = framei * SAMPLES_PER_FRAME; std::size_t datai = framei * FRAME_LEN + 1; for (std::size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) { const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]); ret[outputi] = sample1; outputi++; const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]); ret[outputi] = sample2; outputi++; datai++; } } state.yn1 = static_cast(yn1); state.yn2 = static_cast(yn2); return ret; } } // namespace AudioCore::Codec