// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "audio_core/hle/pipe.h" #include "common/common_types.h" #include "common/logging/log.h" namespace DSP { namespace HLE { static size_t pipe2position = 0; void ResetPipes() { pipe2position = 0; } std::vector PipeRead(u32 pipe_number, u32 length) { if (pipe_number != 2) { LOG_WARNING(Audio_DSP, "pipe_number = %u (!= 2), unimplemented", pipe_number); return {}; // We currently don't handle anything other than the audio pipe. } // Canned DSP responses that games expect. These were taken from HW by 3dmoo team. // TODO: Our implementation will actually use a slightly different response than this one. // TODO: Use offsetof on DSP structures instead for a proper response. static const std::array canned_response {{ 0x0F, 0x00, 0xFF, 0xBF, 0x8E, 0x9E, 0x80, 0x86, 0x8E, 0xA7, 0x30, 0x94, 0x00, 0x84, 0x40, 0x85, 0x8E, 0x94, 0x10, 0x87, 0x10, 0x84, 0x0E, 0xA9, 0x0E, 0xAA, 0xCE, 0xAA, 0x4E, 0xAC, 0x58, 0xAC }}; // TODO: Move this into dsp::DSP service since it happens on the service side. // Hardware observation: No data is returned if requested length reads beyond the end of the data in-pipe. if (pipe2position + length > canned_response.size()) { return {}; } std::vector ret; for (size_t i = 0; i < length; i++, pipe2position++) { ret.emplace_back(canned_response[pipe2position]); } return ret; } void PipeWrite(u32 pipe_number, const std::vector& buffer) { // TODO: proper pipe behaviour } } // namespace HLE } // namespace DSP