// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" namespace DSP { namespace HLE { /// Reset the pipes by setting pipe positions back to the beginning. void ResetPipes(); enum class DspPipe { Debug = 0, Dma = 1, Audio = 2, Binary = 3, DspPipe_MAX }; /** * Read a DSP pipe. * @param pipe_number The Pipe ID * @param length How much data to request. * @return The data read from the pipe. The size of this vector can be less than the length requested. */ std::vector PipeRead(DspPipe pipe_number, u32 length); /** * How much data is left in pipe * @param pipe_number The Pipe ID * @return The amount of data remaning in the pipe. This is the maximum length PipeRead will return. */ size_t GetPipeReadableSize(DspPipe pipe_number); /** * Write to a DSP pipe. * @param pipe_number The Pipe ID * @param buffer The data to write to the pipe. */ void PipeWrite(DspPipe pipe_number, const std::vector& buffer); enum class DspState { Off, On, Sleeping }; /// Get the state of the DSP DspState GetDspState(); } // namespace HLE } // namespace DSP