// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "audio_core/hle/common.h" #include "common/common_types.h" namespace AudioInterp { /// A variable length buffer of signed PCM16 stereo samples. using StereoBuffer16 = std::deque>; struct State { /// Two historical samples. std::array xn1 = {}; ///< x[n-1] std::array xn2 = {}; ///< x[n-2] /// Current fractional position. u64 fposition = 0; }; /** * No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay. * @param state Interpolation state. * @param input Input buffer. * @param rate Stretch factor. Must be a positive non-zero value. * rate > 1.0 performs decimation and rate < 1.0 performs upsampling. * @param output The resampled audio buffer. * @param outputi The index of output to start writing to. */ void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output, size_t& outputi); /** * Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay. * @param state Interpolation state. * @param input Input buffer. * @param rate Stretch factor. Must be a positive non-zero value. * rate > 1.0 performs decimation and rate < 1.0 performs upsampling. * @param output The resampled audio buffer. * @param outputi The index of output to start writing to. */ void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output, size_t& outputi); } // namespace AudioInterp