// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "audio_core/renderer/command/icommand.h" #include "audio_core/renderer/effect/delay.h" #include "common/common_types.h" namespace AudioCore::AudioRenderer { namespace ADSP { class CommandListProcessor; } /** * AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters * and state, outputs receives the delayed samples. */ struct DelayCommand : ICommand { /** * Print this command's information to a string. * * @param processor - The CommandListProcessor processing this command. * @param string - The string to print into. */ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; /** * Process this command. * * @param processor - The CommandListProcessor processing this command. */ void Process(const ADSP::CommandListProcessor& processor) override; /** * Verify this command's data is valid. * * @param processor - The CommandListProcessor processing this command. * @return True if the command is valid, otherwise false. */ bool Verify(const ADSP::CommandListProcessor& processor) override; /// Input mix buffer offsets for each channel std::array inputs; /// Output mix buffer offsets for each channel std::array outputs; /// Input parameters DelayInfo::ParameterVersion1 parameter; /// State, updated each call CpuAddr state; /// Game-supplied workbuffer (Unused) CpuAddr workbuffer; /// Is this effect enabled? bool effect_enabled; }; } // namespace AudioCore::AudioRenderer