// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "audio_core/renderer/command/icommand.h" #include "common/common_types.h" namespace AudioCore::AudioRenderer { namespace ADSP { class CommandListProcessor; } /** * AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with * a volume applied to the input, and volume ramping to smooth out the transition. */ struct MixRampGroupedCommand : ICommand { /** * Print this command's information to a string. * * @param processor - The CommandListProcessor processing this command. * @param string - The string to print into. */ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; /** * Process this command. * * @param processor - The CommandListProcessor processing this command. */ void Process(const ADSP::CommandListProcessor& processor) override; /** * Verify this command's data is valid. * * @param processor - The CommandListProcessor processing this command. * @return True if the command is valid, otherwise false. */ bool Verify(const ADSP::CommandListProcessor& processor) override; /// Fixed point precision u8 precision; /// Number of mix buffers to mix u32 buffer_count; /// Input mix buffer indexes for each mix buffer std::array inputs; /// Output mix buffer indexes for each mix buffer std::array outputs; /// Previous mix volumes for each mix buffer std::array prev_volumes; /// Current mix volumes for each mix buffer std::array volumes; /// Pointer to the previous sample buffer, used for depop CpuAddr previous_samples; }; } // namespace AudioCore::AudioRenderer