// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "audio_core/renderer/adsp/command_list_processor.h" #include "audio_core/renderer/command/mix/volume.h" #include "common/fixed_point.h" #include "common/logging/log.h" namespace AudioCore::AudioRenderer { /** * Apply volume to the input mix buffer, saving to the output buffer. * * @tparam Q - Number of bits for fixed point operations. * @param output - Output mix buffer. * @param input - Input mix buffer. * @param volume - Volume applied to the input. * @param sample_count - Number of samples to process. */ template static void ApplyUniformGain(std::span output, std::span input, const f32 volume, const u32 sample_count) { if (volume == 1.0f) { std::memcpy(output.data(), input.data(), input.size_bytes()); } else { const Common::FixedPoint<64 - Q, Q> gain{volume}; for (u32 i = 0; i < sample_count; i++) { output[i] = (input[i] * gain).to_int(); } } } void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, std::string& string) { string += fmt::format("VolumeCommand"); string += fmt::format("\n\tinput {:02X}", input_index); string += fmt::format("\n\toutput {:02X}", output_index); string += fmt::format("\n\tvolume {:.8f}", volume); string += "\n"; } void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) { // If input and output buffers are the same, and the volume is 1.0f, this won't do // anything, so just skip. if (input_index == output_index && volume == 1.0f) { return; } auto output{processor.mix_buffers.subspan(output_index * processor.sample_count, processor.sample_count)}; auto input{processor.mix_buffers.subspan(input_index * processor.sample_count, processor.sample_count)}; switch (precision) { case 15: ApplyUniformGain<15>(output, input, volume, processor.sample_count); break; case 23: ApplyUniformGain<23>(output, input, volume, processor.sample_count); break; default: LOG_ERROR(Service_Audio, "Invalid precision {}", precision); break; } } bool VolumeCommand::Verify(const ADSP::CommandListProcessor& processor) { return true; } } // namespace AudioCore::AudioRenderer