// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "audio_core/renderer/effect/light_limiter.h" namespace AudioCore::AudioRenderer { void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, const PoolMapper& pool_mapper) { auto in_specific{reinterpret_cast(in_params.specific.data())}; auto params{reinterpret_cast(parameter.data())}; std::memcpy(params, in_specific, sizeof(ParameterVersion1)); mix_id = in_params.mix_id; process_order = in_params.process_order; enabled = in_params.enabled; if (buffer_unmapped || in_params.is_new) { usage_state = UsageState::New; params->state = ParameterState::Initialized; buffer_unmapped = !pool_mapper.TryAttachBuffer( error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); } else { error_info.error_code = ResultSuccess; error_info.address = CpuAddr(0); } } void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, const PoolMapper& pool_mapper) { auto in_specific{reinterpret_cast(in_params.specific.data())}; auto params{reinterpret_cast(parameter.data())}; std::memcpy(params, in_specific, sizeof(ParameterVersion1)); mix_id = in_params.mix_id; process_order = in_params.process_order; enabled = in_params.enabled; if (buffer_unmapped || in_params.is_new) { usage_state = UsageState::New; params->state = ParameterState::Initialized; buffer_unmapped = !pool_mapper.TryAttachBuffer( error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); } else { error_info.error_code = ResultSuccess; error_info.address = CpuAddr(0); } } void LightLimiterInfo::UpdateForCommandGeneration() { if (enabled) { usage_state = UsageState::Enabled; } else { usage_state = UsageState::Disabled; } auto params{reinterpret_cast(parameter.data())}; params->state = ParameterState::Updated; params->statistics_reset_required = false; } void LightLimiterInfo::InitializeResultState(EffectResultState& result_state) { auto result_state_{reinterpret_cast(result_state.state.data())}; result_state_->channel_max_sample.fill(0); result_state_->channel_compression_gain_min.fill(1.0f); } void LightLimiterInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) { auto cpu_statistics{reinterpret_cast(cpu_state.state.data())}; auto dsp_statistics{reinterpret_cast(dsp_state.state.data())}; *cpu_statistics = *dsp_statistics; } CpuAddr LightLimiterInfo::GetWorkbuffer(s32 index) { return GetSingleBuffer(index); } } // namespace AudioCore::AudioRenderer