// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "audio_core/audio_core.h" #include "audio_core/sdl2_sink.h" #include "common/assert.h" #include "common/logging/log.h" #include "core/settings.h" namespace AudioCore { struct SDL2Sink::Impl { unsigned int sample_rate = 0; SDL_AudioDeviceID audio_device_id = 0; std::list> queue; static void Callback(void* impl_, u8* buffer, int buffer_size_in_bytes); }; SDL2Sink::SDL2Sink() : impl(std::make_unique()) { if (SDL_Init(SDL_INIT_AUDIO) < 0) { LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed with: %s", SDL_GetError()); impl->audio_device_id = 0; return; } SDL_AudioSpec desired_audiospec; SDL_zero(desired_audiospec); desired_audiospec.format = AUDIO_S16; desired_audiospec.channels = 2; desired_audiospec.freq = native_sample_rate; desired_audiospec.samples = 512; desired_audiospec.userdata = impl.get(); desired_audiospec.callback = &Impl::Callback; SDL_AudioSpec obtained_audiospec; SDL_zero(obtained_audiospec); int device_count = SDL_GetNumAudioDevices(0); device_list.clear(); for (int i = 0; i < device_count; ++i) { device_list.push_back(SDL_GetAudioDeviceName(i, 0)); } const char* device = nullptr; if (device_count >= 1 && Settings::values.audio_device_id != "auto" && !Settings::values.audio_device_id.empty()) { device = Settings::values.audio_device_id.c_str(); } impl->audio_device_id = SDL_OpenAudioDevice(device, false, &desired_audiospec, &obtained_audiospec, SDL_AUDIO_ALLOW_ANY_CHANGE); if (impl->audio_device_id <= 0) { LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed with code %d for device \"%s\"", impl->audio_device_id, Settings::values.audio_device_id.c_str()); return; } impl->sample_rate = obtained_audiospec.freq; // SDL2 audio devices start out paused, unpause it: SDL_PauseAudioDevice(impl->audio_device_id, 0); } SDL2Sink::~SDL2Sink() { if (impl->audio_device_id <= 0) return; SDL_CloseAudioDevice(impl->audio_device_id); } unsigned int SDL2Sink::GetNativeSampleRate() const { if (impl->audio_device_id <= 0) return native_sample_rate; return impl->sample_rate; } std::vector SDL2Sink::GetDeviceList() const { return device_list; } void SDL2Sink::EnqueueSamples(const s16* samples, size_t sample_count) { if (impl->audio_device_id <= 0) return; SDL_LockAudioDevice(impl->audio_device_id); impl->queue.emplace_back(samples, samples + sample_count * 2); SDL_UnlockAudioDevice(impl->audio_device_id); } size_t SDL2Sink::SamplesInQueue() const { if (impl->audio_device_id <= 0) return 0; SDL_LockAudioDevice(impl->audio_device_id); size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(), static_cast(0), [](size_t sum, const auto& buffer) { // Division by two because each stereo sample is made of // two s16. return sum + buffer.size() / 2; }); SDL_UnlockAudioDevice(impl->audio_device_id); return total_size; } void SDL2Sink::SetDevice(int device_id) { this->device_id = device_id; } void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) { Impl* impl = reinterpret_cast(impl_); size_t remaining_size = static_cast(buffer_size_in_bytes) / sizeof(s16); // Keep track of size in 16-bit increments. while (remaining_size > 0 && !impl->queue.empty()) { if (impl->queue.front().size() <= remaining_size) { memcpy(buffer, impl->queue.front().data(), impl->queue.front().size() * sizeof(s16)); buffer += impl->queue.front().size() * sizeof(s16); remaining_size -= impl->queue.front().size(); impl->queue.pop_front(); } else { memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16)); buffer += remaining_size * sizeof(s16); impl->queue.front().erase(impl->queue.front().begin(), impl->queue.front().begin() + remaining_size); remaining_size = 0; } } if (remaining_size > 0) { memset(buffer, 0, remaining_size * sizeof(s16)); } } } // namespace AudioCore