// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "audio_core/common/common.h" #include "audio_core/sink/sdl2_sink.h" #include "audio_core/sink/sink_stream.h" #include "common/logging/log.h" #include "common/scope_exit.h" #include "core/core.h" namespace AudioCore::Sink { /** * SDL sink stream, responsible for sinking samples to hardware. */ class SDLSinkStream final : public SinkStream { public: /** * Create a new sink stream. * * @param device_channels_ - Number of channels supported by the hardware. * @param system_channels_ - Number of channels the audio systems expect. * @param output_device - Name of the output device to use for this stream. * @param input_device - Name of the input device to use for this stream. * @param type_ - Type of this stream. * @param system_ - Core system. * @param event - Event used only for audio renderer, signalled on buffer consume. */ SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, const std::string& input_device, StreamType type_, Core::System& system_) : SinkStream{system_, type_} { system_channels = system_channels_; device_channels = device_channels_; SDL_AudioSpec spec; spec.freq = TargetSampleRate; spec.channels = static_cast(device_channels); spec.format = AUDIO_S16SYS; spec.samples = TargetSampleCount * 2; spec.callback = &SDLSinkStream::DataCallback; spec.userdata = this; std::string device_name{output_device}; bool capture{false}; if (type == StreamType::In) { device_name = input_device; capture = true; } SDL_AudioSpec obtained; if (device_name.empty()) { device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false); } else { device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false); } if (device == 0) { LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError()); return; } LOG_INFO(Service_Audio, "Opening SDL stream {} with: rate {} channels {} (system channels {}) " " samples {}", device, obtained.freq, obtained.channels, system_channels, obtained.samples); } /** * Destroy the sink stream. */ ~SDLSinkStream() override { LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name); Finalize(); } /** * Finalize the sink stream. */ void Finalize() override { if (device == 0) { return; } Stop(); SDL_ClearQueuedAudio(device); SDL_CloseAudioDevice(device); } /** * Start the sink stream. * * @param resume - Set to true if this is resuming the stream a previously-active stream. * Default false. */ void Start(bool resume = false) override { if (device == 0 || !paused) { return; } paused = false; SDL_PauseAudioDevice(device, 0); } /** * Stop the sink stream. */ void Stop() override { if (device == 0 || paused) { return; } SignalPause(); SDL_PauseAudioDevice(device, 1); } private: /** * Main callback from SDL. Either expects samples from us (audio render/audio out), or will * provide samples to be copied (audio in). * * @param userdata - Custom data pointer passed along, points to a SDLSinkStream. * @param stream - Buffer of samples to be filled or read. * @param len - Length of the stream in bytes. */ static void DataCallback(void* userdata, Uint8* stream, int len) { auto* impl = static_cast(userdata); if (!impl) { return; } const std::size_t num_channels = impl->GetDeviceChannels(); const std::size_t frame_size = num_channels; const std::size_t num_frames{len / num_channels / sizeof(s16)}; if (impl->type == StreamType::In) { std::span input_buffer{reinterpret_cast(stream), num_frames * frame_size}; impl->ProcessAudioIn(input_buffer, num_frames); } else { std::span output_buffer{reinterpret_cast(stream), num_frames * frame_size}; impl->ProcessAudioOutAndRender(output_buffer, num_frames); } } /// SDL device id of the opened input/output device SDL_AudioDeviceID device{}; }; SDLSink::SDLSink(std::string_view target_device_name) { if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return; } } if (target_device_name != auto_device_name && !target_device_name.empty()) { output_device = target_device_name; } else { output_device.clear(); } device_channels = 2; } SDLSink::~SDLSink() = default; SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels, const std::string&, StreamType type) { SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique( device_channels, system_channels, output_device, input_device, type, system)); return stream.get(); } void SDLSink::CloseStream(SinkStream* stream) { for (size_t i = 0; i < sink_streams.size(); i++) { if (sink_streams[i].get() == stream) { sink_streams[i].reset(); sink_streams.erase(sink_streams.begin() + i); break; } } } void SDLSink::CloseStreams() { sink_streams.clear(); } f32 SDLSink::GetDeviceVolume() const { if (sink_streams.empty()) { return 1.0f; } return sink_streams[0]->GetDeviceVolume(); } void SDLSink::SetDeviceVolume(f32 volume) { for (auto& stream : sink_streams) { stream->SetDeviceVolume(volume); } } void SDLSink::SetSystemVolume(f32 volume) { for (auto& stream : sink_streams) { stream->SetSystemVolume(volume); } } std::vector ListSDLSinkDevices(bool capture) { std::vector device_list; if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return {}; } } const int device_count = SDL_GetNumAudioDevices(capture); for (int i = 0; i < device_count; ++i) { if (const char* name = SDL_GetAudioDeviceName(i, capture)) { device_list.emplace_back(name); } } return device_list; } bool IsSDLSuitable() { #if !defined(HAVE_SDL2) return false; #else // Check SDL can init if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { LOG_ERROR(Audio_Sink, "SDL failed to init, it is not suitable. Error: {}", SDL_GetError()); return false; } } // We can set any latency frequency we want with SDL, so no need to check that. // Check we can open a device with standard parameters SDL_AudioSpec spec; spec.freq = TargetSampleRate; spec.channels = 2u; spec.format = AUDIO_S16SYS; spec.samples = TargetSampleCount * 2; spec.callback = nullptr; spec.userdata = nullptr; SDL_AudioSpec obtained; auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false); if (device == 0) { LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}", SDL_GetError()); return false; } SDL_CloseAudioDevice(device); return true; #endif } } // namespace AudioCore::Sink