// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include namespace AudioCore { class Sink; struct SinkDetails { using FactoryFn = std::function(std::string)>; using ListDevicesFn = std::function()>; SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_) : id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {} /// Name for this sink. const char* id; /// A method to call to construct an instance of this type of sink. FactoryFn factory; /// A method to call to list available devices. ListDevicesFn list_devices; }; extern const std::vector g_sink_details; const SinkDetails& GetSinkDetails(std::string sink_id); } // namespace AudioCore