// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "audio_core/sink.h" #include "audio_core/sink_details.h" #include "audio_core/sink_stream.h" #include "audio_core/stream.h" #include "common/assert.h" #include "common/logging/log.h" #include "common/settings.h" #include "core/core_timing.h" namespace AudioCore { constexpr std::size_t MaxAudioBufferCount{32}; u32 Stream::GetNumChannels() const { switch (format) { case Format::Mono16: return 1; case Format::Stereo16: return 2; case Format::Multi51Channel16: return 6; } UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast(format)); return {}; } Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format format_, ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_) : sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)}, sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} { release_event = Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); }); } void Stream::Play() { state = State::Playing; PlayNextBuffer(); } void Stream::Stop() { state = State::Stopped; UNIMPLEMENTED(); } bool Stream::Flush() { const bool had_buffers = !queued_buffers.empty(); while (!queued_buffers.empty()) { queued_buffers.pop(); } return had_buffers; } void Stream::SetVolume(float volume) { game_volume = volume; } Stream::State Stream::GetState() const { return state; } std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const { const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; return std::chrono::nanoseconds((static_cast(num_samples) * 1000000000ULL) / sample_rate); } static void VolumeAdjustSamples(std::vector& samples, float game_volume) { const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)}; if (volume == 1.0f) { return; } // Perceived volume is not the same as the volume level const float volume_scale_factor = (0.85f * ((volume * volume) - volume)) + volume; for (auto& sample : samples) { sample = static_cast(sample * volume_scale_factor); } } void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) { if (!IsPlaying()) { // Ensure we are in playing state before playing the next buffer sink_stream.Flush(); return; } if (active_buffer) { // Do not queue a new buffer if we are already playing a buffer return; } if (queued_buffers.empty()) { // No queued buffers - we are effectively paused sink_stream.Flush(); return; } active_buffer = queued_buffers.front(); queued_buffers.pop(); auto& samples = active_buffer->GetSamples(); VolumeAdjustSamples(samples, game_volume); sink_stream.EnqueueSamples(GetNumChannels(), samples); played_samples += samples.size(); const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer); // If ns_late is higher than the update rate ignore the delay if (ns_late > buffer_release_ns) { ns_late = {}; } core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {}); } void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) { ASSERT(active_buffer); released_buffers.push(std::move(active_buffer)); release_callback(); PlayNextBuffer(ns_late); } bool Stream::QueueBuffer(BufferPtr&& buffer) { if (queued_buffers.size() < MaxAudioBufferCount) { queued_buffers.push(std::move(buffer)); PlayNextBuffer(); return true; } return false; } bool Stream::ContainsBuffer([[maybe_unused]] Buffer::Tag tag) const { UNIMPLEMENTED(); return {}; } std::vector Stream::GetTagsAndReleaseBuffers(std::size_t max_count) { std::vector tags; for (std::size_t count = 0; count < max_count && !released_buffers.empty(); ++count) { if (released_buffers.front()) { tags.push_back(released_buffers.front()->GetTag()); } else { ASSERT_MSG(false, "Invalid tag in released_buffers!"); } released_buffers.pop(); } return tags; } std::vector Stream::GetTagsAndReleaseBuffers() { std::vector tags; tags.reserve(released_buffers.size()); while (!released_buffers.empty()) { if (released_buffers.front()) { tags.push_back(released_buffers.front()->GetTag()); } else { ASSERT_MSG(false, "Invalid tag in released_buffers!"); } released_buffers.pop(); } return tags; } } // namespace AudioCore