#include #include #include #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) // Required for screen DPI information #include #include #endif #include "citra_qt/bootmanager.h" #include "common/key_map.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/string_util.h" #include "core/core.h" #include "core/settings.h" #include "core/system.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/video_core.h" #define APP_NAME "citra" #define APP_VERSION "0.1-" VERSION #define APP_TITLE APP_NAME " " APP_VERSION #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" EmuThread::EmuThread(GRenderWindow* render_window) : exec_step(false), running(false), stop_run(false), render_window(render_window) { } void EmuThread::run() { render_window->MakeCurrent(); MicroProfileOnThreadCreate("EmuThread"); stop_run = false; // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step bool was_active = false; while (!stop_run) { if (running) { if (!was_active) emit DebugModeLeft(); Core::RunLoop(); was_active = running || exec_step; if (!was_active && !stop_run) emit DebugModeEntered(); } else if (exec_step) { if (!was_active) emit DebugModeLeft(); exec_step = false; Core::SingleStep(); emit DebugModeEntered(); yieldCurrentThread(); was_active = false; } else { std::unique_lock lock(running_mutex); running_cv.wait(lock, [this]{ return IsRunning() || exec_step || stop_run; }); } } // Shutdown the core emulation System::Shutdown(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); #endif render_window->moveContext(); } // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context. // The corresponding functionality is handled in EmuThread instead class GGLWidgetInternal : public QGLWidget { public: GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent), parent(parent) { } void paintEvent(QPaintEvent* ev) override { if (do_painting) { QPainter painter(this); } } void resizeEvent(QResizeEvent* ev) override { parent->OnClientAreaResized(ev->size().width(), ev->size().height()); parent->OnFramebufferSizeChanged(); } void DisablePainting() { do_painting = false; } void EnablePainting() { do_painting = true; } private: GRenderWindow* parent; bool do_painting; }; GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : QWidget(parent), keyboard_id(0), emu_thread(emu_thread), child(nullptr) { std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); setWindowTitle(QString::fromStdString(window_title)); keyboard_id = KeyMap::NewDeviceId(); ReloadSetKeymaps(); } void GRenderWindow::moveContext() { DoneCurrent(); // We need to move GL context to the swapping thread in Qt5 #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) // If the thread started running, move the GL Context to the new thread. Otherwise, move it back. auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread(); child->context()->moveToThread(thread); #endif } void GRenderWindow::SwapBuffers() { #if !defined(QT_NO_DEBUG) // Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent // since the last time you called swapBuffers. This presumably means something if you're using // QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never // call doneCurrent in this thread. child->makeCurrent(); #endif child->swapBuffers(); } void GRenderWindow::MakeCurrent() { child->makeCurrent(); } void GRenderWindow::DoneCurrent() { child->doneCurrent(); } void GRenderWindow::PollEvents() { } // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // // Older versions get the window size (density independent pixels), // and hence, do not support DPI scaling ("retina" displays). // The result will be a viewport that is smaller than the extent of the window. void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size qreal pixelRatio = windowPixelRatio(); unsigned width = child->QPaintDevice::width() * pixelRatio; unsigned height = child->QPaintDevice::height() * pixelRatio; NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); } void GRenderWindow::BackupGeometry() { geometry = ((QGLWidget*)this)->saveGeometry(); } void GRenderWindow::RestoreGeometry() { // We don't want to back up the geometry here (obviously) QWidget::restoreGeometry(geometry); } void GRenderWindow::restoreGeometry(const QByteArray& geometry) { // Make sure users of this class don't need to deal with backing up the geometry themselves QWidget::restoreGeometry(geometry); BackupGeometry(); } QByteArray GRenderWindow::saveGeometry() { // If we are a top-level widget, store the current geometry // otherwise, store the last backup if (parent() == nullptr) return ((QGLWidget*)this)->saveGeometry(); else return geometry; } qreal GRenderWindow::windowPixelRatio() { #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) // windowHandle() might not be accessible until the window is displayed to screen. return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f; #else return 1.0f; #endif } void GRenderWindow::closeEvent(QCloseEvent* event) { emit Closed(); QWidget::closeEvent(event); } void GRenderWindow::keyPressEvent(QKeyEvent* event) { KeyMap::PressKey(*this, { event->key(), keyboard_id }); } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { KeyMap::ReleaseKey(*this, { event->key(), keyboard_id }); } void GRenderWindow::mousePressEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) { auto pos = event->pos(); qreal pixelRatio = windowPixelRatio(); this->TouchPressed(static_cast(pos.x() * pixelRatio), static_cast(pos.y() * pixelRatio)); } } void GRenderWindow::mouseMoveEvent(QMouseEvent *event) { auto pos = event->pos(); qreal pixelRatio = windowPixelRatio(); this->TouchMoved(std::max(static_cast(pos.x() * pixelRatio), 0u), std::max(static_cast(pos.y() * pixelRatio), 0u)); } void GRenderWindow::mouseReleaseEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) this->TouchReleased(); } void GRenderWindow::ReloadSetKeymaps() { KeyMap::ClearKeyMapping(keyboard_id); for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]); } } void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) { NotifyClientAreaSizeChanged(std::make_pair(width, height)); } void GRenderWindow::InitRenderTarget() { if (child) { delete child; } if (layout()) { delete layout(); } // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose QGLFormat fmt; fmt.setVersion(3, 3); fmt.setProfile(QGLFormat::CoreProfile); fmt.setSwapInterval(Settings::values.use_vsync); // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X fmt.setOption(QGL::NoDeprecatedFunctions); child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); layout->addWidget(child); layout->setMargin(0); setLayout(layout); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); NotifyClientAreaSizeChanged(std::pair(child->width(), child->height())); BackupGeometry(); } void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); } void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { this->emu_thread = emu_thread; child->DisablePainting(); } void GRenderWindow::OnEmulationStopping() { emu_thread = nullptr; child->EnablePainting(); } void GRenderWindow::showEvent(QShowEvent * event) { QWidget::showEvent(event); // windowHandle() is not initialized until the Window is shown, so we connect it here. #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection); #endif }