// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "citra_qt/configure_graphics.h" #include "core/core.h" #include "core/settings.h" #include "ui_configure_graphics.h" ConfigureGraphics::ConfigureGraphics(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphics) { ui->setupUi(this); this->setConfiguration(); ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn()); } ConfigureGraphics::~ConfigureGraphics() {} enum class Resolution : int { Auto, Scale1x, Scale2x, Scale3x, Scale4x, Scale5x, Scale6x, Scale7x, Scale8x, Scale9x, Scale10x, }; float ToResolutionFactor(Resolution option) { switch (option) { case Resolution::Auto: return 0.f; case Resolution::Scale1x: return 1.f; case Resolution::Scale2x: return 2.f; case Resolution::Scale3x: return 3.f; case Resolution::Scale4x: return 4.f; case Resolution::Scale5x: return 5.f; case Resolution::Scale6x: return 6.f; case Resolution::Scale7x: return 7.f; case Resolution::Scale8x: return 8.f; case Resolution::Scale9x: return 9.f; case Resolution::Scale10x: return 10.f; } return 0.f; } Resolution FromResolutionFactor(float factor) { if (factor == 0.f) { return Resolution::Auto; } else if (factor == 1.f) { return Resolution::Scale1x; } else if (factor == 2.f) { return Resolution::Scale2x; } else if (factor == 3.f) { return Resolution::Scale3x; } else if (factor == 4.f) { return Resolution::Scale4x; } else if (factor == 5.f) { return Resolution::Scale5x; } else if (factor == 6.f) { return Resolution::Scale6x; } else if (factor == 7.f) { return Resolution::Scale7x; } else if (factor == 8.f) { return Resolution::Scale8x; } else if (factor == 9.f) { return Resolution::Scale9x; } else if (factor == 10.f) { return Resolution::Scale10x; } return Resolution::Auto; } void ConfigureGraphics::setConfiguration() { ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer); ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); ui->resolution_factor_combobox->setCurrentIndex( static_cast(FromResolutionFactor(Settings::values.resolution_factor))); ui->toggle_vsync->setChecked(Settings::values.use_vsync); ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit); ui->layout_combobox->setCurrentIndex(static_cast(Settings::values.layout_option)); ui->swap_screen->setChecked(Settings::values.swap_screen); } void ConfigureGraphics::applyConfiguration() { Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); Settings::values.resolution_factor = ToResolutionFactor(static_cast(ui->resolution_factor_combobox->currentIndex())); Settings::values.use_vsync = ui->toggle_vsync->isChecked(); Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked(); Settings::values.layout_option = static_cast(ui->layout_combobox->currentIndex()); Settings::values.swap_screen = ui->swap_screen->isChecked(); Settings::Apply(); }