# Add a custom command to generate a new shader_cache_version hash when any of the following files change # NOTE: This is an approximation of what files affect shader generation, its possible something else # could affect the result, but much more unlikely than the following files. Keeping a list of files # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") if (DEFINED ENV{CI}) if (DEFINED ENV{TRAVIS}) set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) set(BUILD_TAG $ENV{TRAVIS_TAG}) elseif(DEFINED ENV{APPVEYOR}) set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) endif() endif() add_custom_command(OUTPUT scm_rev.cpp COMMAND ${CMAKE_COMMAND} -DSRC_DIR="${CMAKE_SOURCE_DIR}" -DBUILD_REPOSITORY="${BUILD_REPOSITORY}" -DBUILD_TAG="${BUILD_TAG}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" DEPENDS # WARNING! It was too much work to try and make a common location for this list, # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" "${VIDEO_CORE}/shader/decode/arithmetic.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" "${VIDEO_CORE}/shader/decode/bfe.cpp" "${VIDEO_CORE}/shader/decode/bfi.cpp" "${VIDEO_CORE}/shader/decode/conversion.cpp" "${VIDEO_CORE}/shader/decode/ffma.cpp" "${VIDEO_CORE}/shader/decode/float_set.cpp" "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/half_set.cpp" "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/hfma2.cpp" "${VIDEO_CORE}/shader/decode/integer_set.cpp" "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/memory.cpp" "${VIDEO_CORE}/shader/decode/texture.cpp" "${VIDEO_CORE}/shader/decode/other.cpp" "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/shift.cpp" "${VIDEO_CORE}/shader/decode/video.cpp" "${VIDEO_CORE}/shader/decode/xmad.cpp" "${VIDEO_CORE}/shader/decode.cpp" "${VIDEO_CORE}/shader/shader_ir.cpp" "${VIDEO_CORE}/shader/shader_ir.h" "${VIDEO_CORE}/shader/track.cpp" # and also check that the scm_rev files haven't changed "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" # technically we should regenerate if the git version changed, but its not worth the effort imo "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" ) add_library(common STATIC alignment.h assert.h detached_tasks.cpp detached_tasks.h bit_field.h bit_util.h cityhash.cpp cityhash.h color.h common_funcs.h common_paths.h common_types.h file_util.cpp file_util.h hash.h hex_util.cpp hex_util.h logging/backend.cpp logging/backend.h logging/filter.cpp logging/filter.h logging/log.h logging/text_formatter.cpp logging/text_formatter.h math_util.h memory_hook.cpp memory_hook.h microprofile.cpp microprofile.h microprofileui.h misc.cpp page_table.cpp page_table.h param_package.cpp param_package.h quaternion.h ring_buffer.h scm_rev.cpp scm_rev.h scope_exit.h string_util.cpp string_util.h swap.h telemetry.cpp telemetry.h thread.cpp thread.h thread_queue_list.h threadsafe_queue.h timer.cpp timer.h uint128.cpp uint128.h vector_math.h web_result.h ) if(ARCHITECTURE_x86_64) target_sources(common PRIVATE x64/cpu_detect.cpp x64/cpu_detect.h ) endif() create_target_directory_groups(common) target_link_libraries(common PUBLIC Boost::boost fmt microprofile)