// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" namespace Compression { // Compresses a source memory region with LZ4 and returns the compressed data in an vector. If // use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible // compression level. This results in a smaller compressed size, but requires more CPU time for // compression. Data compressed with LZ4HC can also be decompressed with the default LZ4 // decompression function. std::vector CompressDataLZ4(const u8* source, std::size_t source_size, bool use_LZ4_high_compression); std::vector DecompressDataLZ4(const std::vector& compressed, std::size_t uncompressed_size); } // namespace Compression