// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "common/common_types.h" namespace Common { template class LeastRecentlyUsedCache { using ObjectType = typename Traits::ObjectType; using TickType = typename Traits::TickType; struct Item { ObjectType obj; TickType tick; Item* next{}; Item* prev{}; }; public: LeastRecentlyUsedCache() : first_item{}, last_item{} {} ~LeastRecentlyUsedCache() = default; size_t Insert(ObjectType obj, TickType tick) { const auto new_id = Build(); auto& item = item_pool[new_id]; item.obj = obj; item.tick = tick; Attach(item); return new_id; } void Touch(size_t id, TickType tick) { auto& item = item_pool[id]; if (item.tick >= tick) { return; } item.tick = tick; if (&item == last_item) { return; } Detach(item); Attach(item); } void Free(size_t id) { auto& item = item_pool[id]; Detach(item); item.prev = nullptr; item.next = nullptr; free_items.push_back(id); } template void ForEachItemBelow(TickType tick, Func&& func) { static constexpr bool RETURNS_BOOL = std::is_same_v, bool>; Item* iterator = first_item; while (iterator) { if (static_cast(tick) - static_cast(iterator->tick) < 0) { return; } Item* next = iterator->next; if constexpr (RETURNS_BOOL) { if (func(iterator->obj)) { return; } } else { func(iterator->obj); } iterator = next; } } private: size_t Build() { if (free_items.empty()) { const size_t item_id = item_pool.size(); auto& item = item_pool.emplace_back(); item.next = nullptr; item.prev = nullptr; return item_id; } const size_t item_id = free_items.front(); free_items.pop_front(); auto& item = item_pool[item_id]; item.next = nullptr; item.prev = nullptr; return item_id; } void Attach(Item& item) { if (!first_item) { first_item = &item; } if (!last_item) { last_item = &item; } else { item.prev = last_item; last_item->next = &item; item.next = nullptr; last_item = &item; } } void Detach(Item& item) { if (item.prev) { item.prev->next = item.next; } if (item.next) { item.next->prev = item.prev; } if (&item == first_item) { first_item = item.next; if (first_item) { first_item->prev = nullptr; } } if (&item == last_item) { last_item = item.prev; if (last_item) { last_item->next = nullptr; } } } std::deque item_pool; std::deque free_items; Item* first_item{}; Item* last_item{}; }; } // namespace Common