// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/string_util.h" #include "common/swap.h" #include "core/file_sys/control_metadata.h" namespace FileSys { std::string LanguageEntry::GetApplicationName() const { return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(), 0x200); } std::string LanguageEntry::GetDeveloperName() const { return Common::StringFromFixedZeroTerminatedBuffer(developer_name.data(), 0x100); } NACP::NACP(VirtualFile file) : raw(std::make_unique()) { file->ReadObject(raw.get()); } const LanguageEntry& NACP::GetLanguageEntry(Language language) const { if (language != Language::Default) { return raw->language_entries.at(static_cast(language)); } else { for (const auto& language_entry : raw->language_entries) { if (!language_entry.GetApplicationName().empty()) return language_entry; } // Fallback to English return GetLanguageEntry(Language::AmericanEnglish); } } std::string NACP::GetApplicationName(Language language) const { return GetLanguageEntry(language).GetApplicationName(); } std::string NACP::GetDeveloperName(Language language) const { return GetLanguageEntry(language).GetDeveloperName(); } u64 NACP::GetTitleId() const { return raw->title_id; } std::string NACP::GetVersionString() const { return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(), 0x10); } } // namespace FileSys