// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "core/file_sys/nca_metadata.h" #include "core/file_sys/vfs.h" namespace FileSys { class NCA; class NACP; enum class TitleVersionFormat : u8 { ThreeElements, ///< vX.Y.Z FourElements, ///< vX.Y.Z.W }; std::string FormatTitleVersion(u32 version, TitleVersionFormat format = TitleVersionFormat::ThreeElements); enum class PatchType { Update, }; std::string FormatPatchTypeName(PatchType type); // A centralized class to manage patches to games. class PatchManager { public: explicit PatchManager(u64 title_id); ~PatchManager(); // Currently tracked ExeFS patches: // - Game Updates VirtualDir PatchExeFS(VirtualDir exefs) const; // Currently tracked RomFS patches: // - Game Updates VirtualFile PatchRomFS(VirtualFile base, u64 ivfc_offset, ContentRecordType type = ContentRecordType::Program) const; // Returns a vector of pairs between patch names and patch versions. // i.e. Update v80 will return {Update, 80} std::map GetPatchVersionNames() const; // Given title_id of the program, attempts to get the control data of the update and parse it, // falling back to the base control data. std::pair, VirtualFile> GetControlMetadata() const; // Version of GetControlMetadata that takes an arbitrary NCA std::pair, VirtualFile> ParseControlNCA( const std::shared_ptr& nca) const; private: u64 title_id; }; } // namespace FileSys