// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "core/file_sys/vfs.h" namespace FileSys { // Class that stacks multiple VfsDirectories on top of each other, attempting to read from the first // one and falling back to the one after. The highest priority directory (overwrites all others) // should be element 0 in the dirs vector. class LayeredVfsDirectory : public VfsDirectory { explicit LayeredVfsDirectory(std::vector dirs_, std::string name_); public: ~LayeredVfsDirectory() override; /// Wrapper function to allow for more efficient handling of dirs.size() == 0, 1 cases. static VirtualDir MakeLayeredDirectory(std::vector dirs, std::string name = ""); VirtualFile GetFileRelative(std::string_view path) const override; VirtualDir GetDirectoryRelative(std::string_view path) const override; VirtualFile GetFile(std::string_view file_name) const override; VirtualDir GetSubdirectory(std::string_view subdir_name) const override; std::string GetFullPath() const override; std::vector GetFiles() const override; std::vector GetSubdirectories() const override; bool IsWritable() const override; bool IsReadable() const override; std::string GetName() const override; VirtualDir GetParentDirectory() const override; VirtualDir CreateSubdirectory(std::string_view subdir_name) override; VirtualFile CreateFile(std::string_view file_name) override; bool DeleteSubdirectory(std::string_view subdir_name) override; bool DeleteFile(std::string_view file_name) override; bool Rename(std::string_view new_name) override; private: std::vector dirs; std::string name; }; } // namespace FileSys