// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/swap.h" #include "core/hle/ipc.h" #include "core/hle/kernel/object.h" union ResultCode; namespace Service { class ServiceFrameworkBase; } namespace Kernel { class Domain; class HandleTable; class HLERequestContext; class Process; class ServerSession; class Thread; class ReadableEvent; class WritableEvent; enum class ThreadWakeupReason; /** * Interface implemented by HLE Session handlers. * This can be provided to a ServerSession in order to hook into several relevant events * (such as a new connection or a SyncRequest) so they can be implemented in the emulator. */ class SessionRequestHandler : public std::enable_shared_from_this { public: SessionRequestHandler(); virtual ~SessionRequestHandler(); /** * Handles a sync request from the emulated application. * @param server_session The ServerSession that was triggered for this sync request, * it should be used to differentiate which client (As in ClientSession) we're answering to. * TODO(Subv): Use a wrapper structure to hold all the information relevant to * this request (ServerSession, Originator thread, Translated command buffer, etc). * @returns ResultCode the result code of the translate operation. */ virtual ResultCode HandleSyncRequest(Kernel::HLERequestContext& context) = 0; /** * Signals that a client has just connected to this HLE handler and keeps the * associated ServerSession alive for the duration of the connection. * @param server_session Owning pointer to the ServerSession associated with the connection. */ void ClientConnected(std::shared_ptr server_session); /** * Signals that a client has just disconnected from this HLE handler and releases the * associated ServerSession. * @param server_session ServerSession associated with the connection. */ void ClientDisconnected(const std::shared_ptr& server_session); protected: /// List of sessions that are connected to this handler. /// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list /// for the duration of the connection. std::vector> connected_sessions; }; /** * Class containing information about an in-flight IPC request being handled by an HLE service * implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and * when possible use the APIs in this class to service the request. * * HLE handle protocol * =================== * * To avoid needing HLE services to keep a separate handle table, or having to directly modify the * requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel * will decode the incoming handles into object pointers and insert a id in the buffer where the * handle would normally be. The service then calls GetIncomingHandle() with that id to get the * pointer to the object. Similarly, instead of inserting a handle into the command buffer, the * service calls AddOutgoingHandle() and stores the returned id where the handle would normally go. * * The end result is similar to just giving services their own real handle tables, but since these * ids are local to a specific context, it avoids requiring services to manage handles for objects * across multiple calls and ensuring that unneeded handles are cleaned up. */ class HLERequestContext { public: explicit HLERequestContext(std::shared_ptr session, std::shared_ptr thread); ~HLERequestContext(); /// Returns a pointer to the IPC command buffer for this request. u32* CommandBuffer() { return cmd_buf.data(); } /** * Returns the session through which this request was made. This can be used as a map key to * access per-client data on services. */ const std::shared_ptr& Session() const { return server_session; } using WakeupCallback = std::function thread, HLERequestContext& context, ThreadWakeupReason reason)>; /** * Puts the specified guest thread to sleep until the returned event is signaled or until the * specified timeout expires. * @param reason Reason for pausing the thread, to be used for debugging purposes. * @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback * invoked with a Timeout reason. * @param callback Callback to be invoked when the thread is resumed. This callback must write * the entire command response once again, regardless of the state of it before this function * was called. * @param writable_event Event to use to wake up the thread. If unspecified, an event will be * created. * @returns Event that when signaled will resume the thread and call the callback function. */ std::shared_ptr SleepClientThread( const std::string& reason, u64 timeout, WakeupCallback&& callback, std::shared_ptr writable_event = nullptr); /// Populates this context with data from the requesting process/thread. ResultCode PopulateFromIncomingCommandBuffer(const HandleTable& handle_table, u32_le* src_cmdbuf); /// Writes data from this context back to the requesting process/thread. ResultCode WriteToOutgoingCommandBuffer(Thread& thread); u32_le GetCommand() const { return command; } IPC::CommandType GetCommandType() const { return command_header->type; } unsigned GetDataPayloadOffset() const { return data_payload_offset; } const std::vector& BufferDescriptorX() const { return buffer_x_desciptors; } const std::vector& BufferDescriptorA() const { return buffer_a_desciptors; } const std::vector& BufferDescriptorB() const { return buffer_b_desciptors; } const std::vector& BufferDescriptorC() const { return buffer_c_desciptors; } const IPC::DomainMessageHeader& GetDomainMessageHeader() const { return domain_message_header.value(); } bool HasDomainMessageHeader() const { return domain_message_header.has_value(); } /// Helper function to read a buffer using the appropriate buffer descriptor std::vector ReadBuffer(std::size_t buffer_index = 0) const; /// Helper function to write a buffer using the appropriate buffer descriptor std::size_t WriteBuffer(const void* buffer, std::size_t size, std::size_t buffer_index = 0) const; /* Helper function to write a buffer using the appropriate buffer descriptor * * @tparam ContiguousContainer an arbitrary container that satisfies the * ContiguousContainer concept in the C++ standard library. * * @param container The container to write the data of into a buffer. * @param buffer_index The buffer in particular to write to. */ template >> std::size_t WriteBuffer(const ContiguousContainer& container, std::size_t buffer_index = 0) const { using ContiguousType = typename ContiguousContainer::value_type; static_assert(std::is_trivially_copyable_v, "Container to WriteBuffer must contain trivially copyable objects"); return WriteBuffer(std::data(container), std::size(container) * sizeof(ContiguousType), buffer_index); } /// Helper function to get the size of the input buffer std::size_t GetReadBufferSize(std::size_t buffer_index = 0) const; /// Helper function to get the size of the output buffer std::size_t GetWriteBufferSize(std::size_t buffer_index = 0) const; template std::shared_ptr GetCopyObject(std::size_t index) { return DynamicObjectCast(copy_objects.at(index)); } template std::shared_ptr GetMoveObject(std::size_t index) { return DynamicObjectCast(move_objects.at(index)); } void AddMoveObject(std::shared_ptr object) { move_objects.emplace_back(std::move(object)); } void AddCopyObject(std::shared_ptr object) { copy_objects.emplace_back(std::move(object)); } void AddDomainObject(std::shared_ptr object) { domain_objects.emplace_back(std::move(object)); } template std::shared_ptr GetDomainRequestHandler(std::size_t index) const { return std::static_pointer_cast(domain_request_handlers.at(index)); } void SetDomainRequestHandlers( const std::vector>& handlers) { domain_request_handlers = handlers; } /// Clears the list of objects so that no lingering objects are written accidentally to the /// response buffer. void ClearIncomingObjects() { move_objects.clear(); copy_objects.clear(); domain_objects.clear(); } std::size_t NumMoveObjects() const { return move_objects.size(); } std::size_t NumCopyObjects() const { return copy_objects.size(); } std::size_t NumDomainObjects() const { return domain_objects.size(); } std::string Description() const; Thread& GetThread() { return *thread; } const Thread& GetThread() const { return *thread; } bool IsThreadWaiting() const { return is_thread_waiting; } private: void ParseCommandBuffer(const HandleTable& handle_table, u32_le* src_cmdbuf, bool incoming); std::array cmd_buf; std::shared_ptr server_session; std::shared_ptr thread; // TODO(yuriks): Check common usage of this and optimize size accordingly boost::container::small_vector, 8> move_objects; boost::container::small_vector, 8> copy_objects; boost::container::small_vector, 8> domain_objects; std::optional command_header; std::optional handle_descriptor_header; std::optional data_payload_header; std::optional domain_message_header; std::vector buffer_x_desciptors; std::vector buffer_a_desciptors; std::vector buffer_b_desciptors; std::vector buffer_w_desciptors; std::vector buffer_c_desciptors; unsigned data_payload_offset{}; unsigned buffer_c_offset{}; u32_le command{}; std::vector> domain_request_handlers; bool is_thread_waiting{}; }; } // namespace Kernel