// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/hle/kernel/k_interrupt_manager.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" namespace Kernel::KInterruptManager { void HandleInterrupt(KernelCore& kernel, s32 core_id) { auto* process = kernel.CurrentProcess(); if (!process) { return; } auto& scheduler = kernel.Scheduler(core_id); auto& current_thread = *scheduler.GetCurrentThread(); // If the user disable count is set, we may need to pin the current thread. if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) { KScopedSchedulerLock sl{kernel}; // Pin the current thread. process->PinCurrentThread(core_id); // Set the interrupt flag for the thread. scheduler.GetCurrentThread()->SetInterruptFlag(); } } } // namespace Kernel::KInterruptManager