// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. // This file references various implementation details from Atmosphere, an open-source firmware for // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. #pragma once #include "common/assert.h" #include "common/spin_lock.h" #include "core/hardware_properties.h" namespace Kernel { class KernelCore; template class KAbstractSchedulerLock { private: KernelCore& kernel; Common::SpinLock spin_lock; s32 lock_count; Core::EmuThreadHandle owner_thread; public: KAbstractSchedulerLock(KernelCore& kernel) : kernel{kernel}, spin_lock(), lock_count(0), owner_thread(Core::EmuThreadHandle::InvalidHandle()) {} bool IsLockedByCurrentThread() const { return this->owner_thread == kernel.GetCurrentEmuThreadID(); } void Lock() { if (this->IsLockedByCurrentThread()) { /* If we already own the lock, we can just increment the count. */ ASSERT(this->lock_count > 0); this->lock_count++; } else { /* Otherwise, we want to disable scheduling and acquire the spinlock. */ SchedulerType::DisableScheduling(kernel); this->spin_lock.lock(); /* For debug, ensure that our state is valid. */ ASSERT(this->lock_count == 0); ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle()); /* Increment count, take ownership. */ this->lock_count = 1; this->owner_thread = kernel.GetCurrentEmuThreadID(); } } void Unlock() { ASSERT(this->IsLockedByCurrentThread()); ASSERT(this->lock_count > 0); /* Release an instance of the lock. */ if ((--this->lock_count) == 0) { /* We're no longer going to hold the lock. Take note of what cores need scheduling. */ const u64 cores_needing_scheduling = SchedulerType::UpdateHighestPriorityThreads(kernel); Core::EmuThreadHandle leaving_thread = owner_thread; /* Note that we no longer hold the lock, and unlock the spinlock. */ this->owner_thread = Core::EmuThreadHandle::InvalidHandle(); this->spin_lock.unlock(); /* Enable scheduling, and perform a rescheduling operation. */ SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread); } } }; } // namespace Kernel